After 4.5 years of hard work, memorable moments and exciting discoveries the iRead project will shortly be coming to an end on 30 June. In advance of our final newsletter we wanted to share with you the details of an upcoming special online event hosted by the UCL team and Learnus which will reflect on … Continue reading End of Project Special Event: Children’s learning in digital games – The theory and the practice
Roger Gilabert Guerrero and Judit Serra Technology has been increasingly used for educational purposes. Nowadays, schools are equipped with diverse technological devices, such as computers, tablets, digital panels, educative robots… Teachers find themselves struggling to incorporate them in their lessons and seek to take advantage of the alleged technological perks: motivating students, personalisation and learning … Continue reading Can iRead’s algorithm help learners to read better than the teacher?
Theophano Christou Homeschooling has just finished, and students went back to school. Students in most schools used the apps at home, and they were pleased about it! We helped them by talking on the phone with them, their parents, or teachers. Researchers provided help to teachers by assigning games! Use of iRead at home Going … Continue reading News from Greece: Playing Navigo at school again, and the importance of dissemination
Last week we sat down with Mark Breuker from EDIA, who is a specialist in language technologies for education. Mark's work has been an integral part of the iRead project - he has collaborated with the project through developing models with which to classify texts based on their difficulty. Thanks for speaking with us today, … Continue reading Collaboration Between the European Language Grid and iRead
Leona Bunting, University of Gothenburg As spring term started here in Sweden, we needed to recruit some new schools for the evaluation. Most of the schools we had begun the evaluation with had already had the iRead apps for a year and were ready to return the tablets. But how to go about the recruiting … Continue reading Using social media to recruit schools
Supporting Learning at Home and in School In this term's newsletter we share how our team have all been finding different ways to continue our pilot studies despite the on-going disruptions in schools across Europe. We describe some exciting new developments in how our partner teachers will be able to interact with the Navigo game data. We also … Continue reading iRead Project News – Issue 12
Minna Orvokki Nygren A well-known supportive strategy with struggling readers is to highlight specific phonemes (parts of a word) within a text by colour-coding them. Specialist teachers do this all the time: using a coloured pencil they may circle tricky vowel combinations on a piece of paper. Coloured letters can help in developing accuracy and fluency, foundational skills in reading. An accurate and fluent reader is someone who can read a text without the need to stop creating a “bridge” between the words and comprehension. However, the effectiveness of … Continue reading Why Studying Children’s Responses to Colour-Coded Letters on E-Readers Really Matters?
Learning and adapting to a new way of working In this term's newsletter we share how the iRead project partners have been adapting their practices so that they can continue to work with teachers and students. We share insights from our project evaluation meetings which have given us the opportunity to exchange ideas and learn from … Continue reading iRead Project News – Issue 11
By Antonis Symvonis, Technical Coordinator of iRead iRead Linguistic Infrastructure The iRead project’s Linguistic Infrastructure is a set of language resources and services which enable SMEs, publishers and education providers to design and deliver content to primary school children learning to read. It contains a series of learning resources and services which pertain to specific language models … Continue reading Using the Linguistic Infrastructure to Develop the Amigo Reader
By Antonis Symvonis, Technical Coordinator of iRead Linguistic Infrastructure The Navigo Literacy Game was built using the iRead project’s Linguistic Infrastructure. In this blog, we describe how developers at Fish in a Bottle use the Linguistic Infrastructure in their DfE award-winning app. As Co-Founder Drew Wilkins explains, “Having iRead’s Linguistic Infrastructure meant that we could … Continue reading Using the Linguistic Infrastructure to Develop the Navigo Literacy Game