We are continuing to develop a range of helpful resources for supporting families and communities in using the Navigo game app at home.

Navigo @ Home

These resources coincide with our ‘Navigo @ Home’ online event series. This weekly series of interactive online events celebrates our recent ‘Hungry Little Minds’ quality mark award from the Department for Education in England.

Drawing on the latest research on literacy and learning we will share our expertise in choosing quality primary education apps for reading and how they can be most effectively used at home, including for those that struggle such as dyslexic learners.

We also have a special session for children led by fish in a bottle, where game developers will be on hand to share their game design secrets, chat about how they designed the Navigo game and answer questions, including whether anyone has found grandma!

Please check back after the scheduled events for recordings from the talks.



4 June
Choosing and using high-quality reading apps with primary children
Dr Laura Benton and Dr Mina Vasalou
Tips and strategies to support your child’s learning as well as their interaction with the app

Choosing and using high quality reading apps with primary children

11 June
Reading games to support children with dyslexia
Dr Emma Sumner and Elisabeth Herbert
Tips and strategies for using reading games to support children with dyslexia

18 June
Ask the game designers
Drew Wilkins and Tom Tsagkatos
Facts and insights into designing games


 Bite-sized videos

These short videos are designed to support in getting started with using the Navigo app at home.

1 – Getting started: signing up and logging in

2 – Navigo game play basics

3 – Navigo game game play top tips

more videos coming soon!

Technical requirements:
We recommend that the Navigo game is downloaded and played on an android tablet with an 8 inch screen or greater, with at least 1.5gb of RAM, and 32 or 64 bit architecture.