We are delighted to announce that a recent special issue on Technology-Mediated Personalised Learning for Younger Learners from the British Journal of Educational Technology features three different articles spotlighting research from across the iRead Project. iRead members from UCL and NTUA have written about "Designing for 'challenge' in a large-scale adaptive literacy game for primary … Continue reading Three iRead papers published in BJET Special Issue
iRead Project News – Final Issue
The Final Chapter of iRead Last month the iRead project officially came to an end after 4.5 years of dedication and amazing work from our consortium of 15 education and industry partners. As a team we are very proud of everything that has been achieved during this time as well as the fantastic collaborations we … Continue reading iRead Project News – Final Issue
Meeting with Children who Played Navigo: Fieldwork at the Fields
By Minna Nygren (UCL) On one sunny morning this June, just as the iRead project was drawing to a close, I set out to travel to a primary school set in a picturesque countryside in the South of England to meet and talk with a few 6-year old pupils who had been playing Navigo game … Continue reading Meeting with Children who Played Navigo: Fieldwork at the Fields
Children’s Learning in Digital Games: the Theory and the Practice
On June 22nd, the iRead project in collaboration with Learnus held a webinar with teacher practitioners and researchers coming together to discuss learning through games, the theory and practice. During the event, we heard thoughts and ideas from researchers Dr Mina Vasalou and Dr Laura Benton from UCL, and a number of UK-based teacher participants … Continue reading Children’s Learning in Digital Games: the Theory and the Practice
AI in (and for) Games
iRead researchers Kostas Karpouzis and George Tsatiris from the National Technical University of Athens (NTUA) have recently published their work "AI in (and for) Games" around the uses of artificial intelligence (AI) and machine learning (ML) in games and how we can capitalise on these technological innovations to generate proper and interesting content for language … Continue reading AI in (and for) Games