Previous publications from the iRead Consortium related to reading and technology

Berkling, K., Faller, H., & Piertzik, M. (2017). Avoiding Failure in modern Game Design with Academic Content: A Recipe, an Anti-Pattern and Applications thereof. In SciTePress (Ed.): CSEDU, International Conference on Computer Supported Education (9th ed.).

Gooch, D., Vasalou, A., Benton, L. and Khaled, R. (2016). Using Gamification to Motivate Students with Dyslexia. In proceedings of the 2016 annual conference on Human Factors in Computing Systems (pp. 969-980). San Jose, CA, USA: ACM.

Gooch, D., Benton, L., Khaled, R., Lukes, D. and Vasalou, A. (2015). Creating Bridges: The Role of Exploratory Design Research for an Intelligent Tutoring System. Interacting with Computers, 28 (3) pp. 372-386.

Bruda, C., Litsas, C., Mihu, C., Mihu, I. and Symvonis, A. (2015). A data-logging mechanism to support e-learning systems. In proceedings of 6th International Conference on Information, Intelligence, Systems and Applications (IISA).

Cuschieri, T., Khaled, R., Farrugia, V.E., Martínez, H.P. and Yannakakis, G.N. (2014). The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. In proceedings of 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE.

Litsas, C., Mastropavlou, M. and Symvonis, A. (2014). Text Classification for Children with Dyslexia employing User Modeling Techniques. In proceedings of Information, Intelligence, Systems and Applications (pp. 1-6). Chania, Crete: IEEE.

Lukes, Dominik. (2015). Dyslexia Friendly Reader: Prototype, Designs, and Exploratory Study. In proceedings of Information, Intelligence, Systems and Applications (pp. 1-6). Chania, Crete: IEEE.

Lukes, Dominik, and Christos Litsas. (2015). “Building a Phonics Engine for Automated Text Guidance.” In proceedings of Information, Intelligence, Systems and Applications (pp. 1-6). Chania, Crete: IEEE.

Vasalou, A., Khaled, R., Gooch, D. and Benton, L. (2014). Problematizing Cultural Appropriation. In proceedings of the ACM Conference on Computer-Human Interaction in Play (pp. 267-276). Toronto, Canada: ACM Press.

Khaled, R. and Vasalou, A. (2014). Bridging Serious Games and Participatory Design. International Journal of Child-computer Interaction, 2 (2) pp. 93-100.

Benton, L., Vasalou, A., Gooch, D. and Khaled, R. (2014). Understanding and Fostering Children’s Storytelling During Game Narrative Design. In proceedings of the ACM Conference on Interaction Design for Children (pp. 301-304). Aarhus, Denmark: ACM Press.

Benton, L., Vasalou, A., Khaled, R., Johnson, H. & Gooch, D. (2014). Diversity for Design: A Framework for Involving Neurodiverse Children in the Technology Design Process. In proceedings of the 2014 annual conference on Human Factors in Computing Systems (pp. 3747-3756).Toronto, Canada: ACM.

Bernardini, S., Porayska-Pomsta, K., and Smith, T. J. (2014). ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264, pp. 41-60.

Révész, A., and Brunfaut, T. (2013). Text characteristics of task input and difficulty in second language listening comprehension. Studies in Second Language Acquisition, 35 (1) pp. 31-65.