Since 2003, fish in a bottle have been providing innovative and flexible solutions to our client’s digital requirements. With years of experience in game design and development, and clients the likes of the BBC, Channel 4, The Museum of London and the UK Parliament Education Service, fish in a bottle are experts in creating engaging educational content for children of all ages.
Drew Wilkins | Co-Founder and Head of Educational Content
As one of the co-founders of fish in a bottle, Drew has a wealth of experience in creating interactive content, games, websites and applications for web and mobile. Drew’s background is in game design and he has been developing games professionally for nearly 20 years.
Dawn is a highly skilled and experienced project manager, with 15+ years delivering full life cycle web, and game projects. Her background in project management covers both waterfall and agile methodologies – as well as running projects using hybrid versions of the two. Dawn’s expertise, professionalism, and aptitude for leading the team shines through in everything she does.
Brian is an incredibly experienced game artist. Brian joined fish in a bottle from Blitz Games, where he worked as a Senior Environment Artist and had the pleasure of working many successful titles. At fish in a bottle Brian is a steadying hand, helping to guide the direction and visual style of our games.
Alex Bernal | 3D Artist
Having studied architecture in his home country of Mexico, Alejandro transitioned to follow his creative passion for video games. Alex received his BA(Hons) in Digital Film, Games, and Animation from Leeds College of Art and has since been involved in numerous game development projects. His expertise lie in modelling, sculpting, and texturing in 3D. Alex creates characters, environments, and objects which he then brings to life for players through animation.
Ben spent a year with us on placement during his BSc (Hons) course in Computer Games Programming. During his time with us then he worked with clients such as Nickelodeon and Cambridge University Press. Since his return from university, Ben has become an integral part of the game development team.
At university, Ben achieved a first grade mark in every game development module, and in his final year won a ‘Greatest Technical Achievement’ award for a game he lead the development on.
Ben has extensive experience with Unity and other game engines, and has worked on multiple iOS, Android and Windows 8 releases.
Adam Kaye | Game Developer
As one of our lead developers, Adam is an invaluable member of the team. His can-do attitude, creative thinking, and extensive knowledge of the Unity engine have proven instrumental to a number of mobile games throughout the years. In the past, Adam has led the development on a variety of projects with clients such as Viacom, Disney, and Nick Jr. US.
Sam Nelson | Creative Director
A hugely talented and forward-thinking designer, Sam is responsible for guiding visual style across multiple projects here at fish in a bottle. Sam has worked on numerous apps, games, digital marketing campaigns, and digital strategy – and that’s not only relative to games!
Sam is applying her extensive experience and knowledge of user experience and user interface design to the iRead project to ensure the game’s user experience is second-to-none for children across Europe.
David Durham | Senior Game Developer
David’s background is in advanced game coding, game and app design. He has worked on a diverse number of cross-platform projects for the BBC, CBBC, Disney and LeapFrog. With over a decade of game development experience, David brings a wealth of knowledge and expertise to every project he’s involved in.